Excaliber announces the beta launch of the Global Indie Games Archive (GIGA), the new international archive dedicated to independent video games and game development studios from around the world.
GIGA was created to showcase the global indie scene, offering an accessible, organized and constantly evolving space for discovery. The platform includes a Studios Directory, featuring key information about game development studios, and a Games Database, designed to collect indie productions from different countries and make them easier to browse.
The beta version represents the project’s first public step. During this phase, Excaliber will gather feedback from developers, industry professionals, press, publishers, enthusiasts and platform users in order to introduce improvements, updates and changes based on real use of the database.
The Global Indie Games Archive is designed as a living project, meant to grow over time. In addition to the constant expansion of the catalog, Excaliber is already working on new features that will be introduced in the coming weeks, including an integrated news system that will highlight the most important updates from game development studios and video games featured in the archive.
Participation in GIGA is free. Developers can submit their games and studios through the dedicated submission forms, helping to build an increasingly broad and representative map of international indie production. Excaliber will review the submissions received and, in order to keep GIGA curated, useful and easy to browse, will include in the database the games and studios that are consistent with the nature, goals and standards of the project.
To ensure greater consistency in the collection of information and simplify data verification, in this first phase the Global Indie Games Archive draws on public and easily accessible sources, starting with the official pages of games available or coming soon on Steam. This approach makes it possible to build a more solid and sustainable editorial foundation, while leaving room for the future evolution of the project based also on feedback from the community and developers.
Excaliber therefore invites game development studios to take a few minutes to submit their games and teams. Each new submission will help GIGA grow, better represent countries and indie scenes that are still underrepresented in the database, and make the archive an increasingly useful tool for discovering new productions, new studios and new stories from the international video game landscape.
The visual side of the project will also continue to evolve. The pixel art illustrations featured in the Studios Directory and dedicated to different countries are currently being created and will be progressively added to the Global Indie Games Archive. That’s not all: Excaliber will soon launch a contest open to everyone for the creation of the covers for the countries that are still missing, with the aim of directly involving artists, developers and the community in the growth of GIGA’s visual identity.
The Global Indie Games Archive is now available in beta on the Excaliber website at this link.
Interested developers can contribute to the growth of the project right away by submitting information about their studios and video games through the dedicated forms for both game submissions and studio submissions.
The launch of GIGA marks a new step in Excaliber’s journey to support the video game industry. In the coming months, further information will also be shared about additional projects currently in development, designed to offer new tools and opportunities to the gaming industry.




